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The social cues that you would normally have about someone being creepy or safe weren’t there…When people got close to me I felt the same as if someone got close to me in real life.
— Helen, software developer, 23
 

WHY I RAN THIS STUDY

This research project is to help understand how Millennial females approach Social Virtual Reality (VR) for the first time. I recruited 13 women to demo Facebook Spaces, AltSpace VR , and RecRoom, interviewed them, and then aggregated the data into insights for social VR companies.     

GET THE FULL REPORT

 
 
 

RESOURCES

INFOGRAPHIC

 

PARTICIPATE IN FUTURE RESEARCH

SOCIAL VR EXPERIENCE SURVEY

Do you have an experience in social VR that you want to share with the researchers?  Fill out a survey here.  Your responses will be kept confidential and only reported in aggregate with others.  

Infographic by LT Digital. Icon design by Edward Boatman, Hans Gerhard Meier, Jean Soo, Igor, H Alberto Gongora, Arjuazka, Kimmi Studio