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The social cues that you would normally have about someone being creepy or safe weren’t there…When people got close to me I felt the same as if someone got close to me in real life.
— Helen, software developer, 23
 

WHY I RAN THIS STUDY

This research project is to help understand how Millennial females approach Social Virtual Reality (VR) for the first time. I recruited 13 women to demo Facebook Spaces, AltSpace VR , and RecRoom, interviewed them, and then aggregated the data into insights for social VR companies.     

GET THE FULL REPORT

 
 
 

RESOURCES

INFOGRAPHIC

 

Presenting the Findings: VRDC Recap

 

PARTICIPATE IN FUTURE RESEARCH

SOCIAL VR EXPERIENCE SURVEY

Do you have an experience in social VR that you want to share with the researchers?  Fill out a survey here.  Your responses will be kept confidential and only reported in aggregate with others.  

Infographic by LT Digital. Icon design by Edward Boatman, Hans Gerhard Meier, Jean Soo, Igor, H Alberto Gongora, Arjuazka, Kimmi Studio